Light Style© by Fisana

Vai al contenuto

  •  

Foto
- - - - -

Windows 10 - TZ12 -TANE


  • Per cortesia connettiti per rispondere
38 risposte a questa discussione

#21 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 08 gennaio 2016 - 06:53

Well today N3V offered the public release candidate b80330 of T:ANE SP1 and it still has a few issues with shadows and of course the assets without LOD but I think a certain UP844 has been stirring them up about that today.  Good Man Carlo. :su:

 

The big issue for me is the one I have mentioned before in this thread regarding the incorrect locomotive performance.  The biggest problem is if you start in realistic mode and pause or any other action in player mode that stops the game the ammeter resets to zero and the session continues in a sort of DCC mode but with the cab controls. :bho:

 

I have reported this to N£V Beta Test reports for each public release and still no fix so let us see what happens on the official release day next Tuesday. :pensieroso:


Messaggio modificato da DennR, 08 gennaio 2016 - 06:58

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#22 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 12 gennaio 2016 - 07:22

Today has been much heralded by N3V and they did in fact release the SP1 update today I started by updating my six copies of T:ANE b80330 on the desktop to the DRM version b80349.

 

The installations all went well from the auto patcher and as each one completed I allowed the DB repair to complete and then checked my settings and went to CM to check what was lost or missing.  In the clean install and the full install with built-in and Kickstarter bonus routes and sessions there were no problems.  In the other four installs I had DLS assets that were already installed that had to be downloaded again, in the Donner Pass and the Sherman Hill installations but not a lot and I think that might have been because SP1 needed an updated version of them.

 

in the WP&YR installation the route was all good but some of the locomotives and rolling stock showed up as faulty, they were all false positives and were fixed by open for edit and commit.

 

The same was true in the UMR2015 Summer - TANE installation the route had DLS assets that had to be downloaded again and the David Ackridge Session I have had false positives for some of the locomotives and rolling stock.  After I fixed them all the installations worked and I ran a few sessions both built in and our own TZIT sessions and there were no problems.

 

Tomorrow I plan to make my DRM free installation b80345 from a clean install of b80330 and then add all my routes and sessions to so I can play regardless of what N3V might get up to with the DRM versions.

 

Sadly I see no point in making T:ANE SP1 the version of Trainz to build sessions in because the problems I reported to Jointed Rail and N3V are all still present in this official release. I must give credit to N3V beta test team they did email me yesterday asking me to run some tests and report back.  I did report mid morning yesterday so I am confident that they are looking in to the issues, but I have not seen any improvement in performance and until this is fixed the "most realistic Trainz ever" (as promised in the marketing material) T:ANE  is not it.


Messaggio modificato da DennR, 12 gennaio 2016 - 07:44

  • A UP844 e Cancio piace questo

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#23 normhart

normhart

    Senior Member

  • Gold Member
  • 122 messaggi

Inviato 13 gennaio 2016 - 01:16

I'm not a session builder and I don't buy much stuff from JR (now if they did steam...) but I am pretty happy with SP1 performance is pretty good IMO. Shadows suck and I'm treating them the same way I did in ts12 ignoring them and there is some stuttering in some routes/sessions but nothing that is a show stopper. And I am so hoping that all the whining will stop on the forum and we can get on with getting on.

BTW if you are looking for something to clutter up your UP sidings might I suggest;

775860275a45f8656b094ad884824655.jpg

35eed7d3c5f5b74fa5a2fa677e760063.jpg

These are my repaints of davesnow's speeder and tume's speeders done up in UP colors. The trailers are davesnow's and, as you can see there are three loads for them. All are on the DLS. If I can figure out how to turn some of tume's into scenery they would be ideal for sitting off track by the Donnor Pass tunnel crews.

Edit, I suppose you could add some invisible track...

Edit again;

9eb26b1e923a2252e755d376794edf6e.jpg

Like this. LOL

Messaggio modificato da normhart, 13 gennaio 2016 - 01:52

  • A DennR piace questo

#24 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 13 gennaio 2016 - 10:26

Hi Normhart,

 

I am sorry you think I am whining about T:ANE but we all try to make sessions that are prototypical as far as possible and there are shortcomings in all versions.  In TZ12  11-19 Intermodal I had to add an invisible Loco at the back of the player train to allow it to get up the Pass.  That is because engine spec's are a long way from the actual power curves of steam, diesel and electric locomotives.

 

In a new session under development I was encouraged by Owen to make the drive as realistic as possible.  We intended to move a 14700 ton coal train from Cheyenne to Laramie using diesel power.  We opted for Jointed rail payware locomotives because they are very close to the prototypical power curves for the class 1 loco's in TZ12.  The plan was to make the driver manage his train using the throttle and the power output indicated on the cab ammeter.

 

Based on the power calculation the train would need 11.4 class 1's to haul the coal over the 2.4% gradients at 25mph.  I deliberately underpowered the train to force the driver to really drive up the hill and I provided only 10 class 1's.

 

In TZ12 that worked perfectly, reducing the throttle when overheating was reported and down to 18mph at some steep grades.  Then because we have one eye on T:ANE I imported the short starter session into T:ANE and the 10 loco's plus 14,700 tons attempted to beat all speed records before getting out of The yard at Cheyenne.  The power output for all locomotives including the steam I tried were very wrong and to cap it off the cab mode is not stable.  If you start a session in cab (realistic) mode and get some amps flowing and then pause (P key) and the P key again to continue the ammeter is at zero.  Added to those minor irritations you can stopp the 14 thousand tons plus on the hill and start off on full throttle with no sand and the there is no wheelslip so the tool Trev999 kindly produced for TZIT becomes redundant.

 

I do feel that this is a legitimate case to present to both the supplier of the locomotives and the game maker because we all want to get the best and most realistic performance out of T:ANE.  I believe we will get there and I do really like a great deal of what I see in T:ANE but I want to make my future session compatible with T:ANE, TZ12 and TZ2 MAC for the foreseeable future and at the moment both T:ANE for PC and TS2 are not performing like TZ12 b61388.

 

That is the end of my whining and on a more positive note I do have some speeders from the DLS, I also collected all the MoW vehicles I could find because I was planning on a track maintenance session somewhere on Sherman Hill with the supply trains bringing rails and ballast to the work crews.  I noticed you cheated on WP&Y with the Snow Blower as it is actually a standard gauge machine but it still looks good for static display on the route and it is in the list.

My installed collection for planning that session is quite long and not all appropriate for Sherman Hill but you might be interested: -

  • Flatbox40ft Generic MOW #,<kuid2:439337:101652:1>
  • Flatcar50ft Generic MoW hw#,<kuid2:439337:101658:1>
  • Flatcar50ft MPX MOW s#,<kuid2:56063:180767:2>
  • Gondola 50ft Generic MOW #wM,<kuid2:439337:101659:1>
  • Gondola 50ft Generic MOW1 #wM,<kuid2:439337:101676:1>
  • MN MOW BoxCar 01,<kuid2:523:133333:1>
  • MN MOW GATX,<kuid2:523:100955:1>
  • MOW drillcar,<kuid2:119692:800994:1> Narrow Gauge
  • MOW loomer,<kuid2:119692:800999:1>
  • MOW loomerrear,<kuid2:119692:800991:1>
  • MOW loomer truck1,<kuid2:119692:800997:1>
  • MOW loomer truck2,<kuid2:119692:800995:1>
  • MOW masttransporter,<kuid2:119692:800993:1>
  • MoW Rail Crane Transporter,<kuid2:439337:100702:1>
  • MoW Rail Sleeper Transporter,<kuid2:439337:100704:1>
  • MoW Rail Transporter,<kuid2:439337:100703:1>
  • MoW Rail Transporter Empty,<kuid2:439337:100705:1> Faulty
  • MOW rolling stock1,<kuid2:119692:30:1> rail crane transporter
  • MOW rolling stock2,<kuid2:119692:802:1> sleeper crane transporter
  • MOW rolling stock3,<kuid2:119692:20058:1> rail transporter
  • MOW rolling stock4,<kuid2:119692:20057:1> sleeper transporter
  • MOW rolling stock5,<kuid2:119692:20055:1> rail transporter empty Faulty
  • MOW Rotary_Plow,<kuid2:46819:6:1>
  • MOW servicecar,<kuid2:119692:800992:1>
  • MoW Sleeper Crane Transporter,<kuid2:439337:100694:1>
  • MoW Steel Combine,<kuid:439337:101678>
  • MOW track cleaner,<kuid2:119692:5000:1>
  • MoW Track Layer Front,<kuid2:439337:100696:1>
  • MOW track layer front,<kuid2:119692:800:1>
  • MoW Track Layer Rear,<kuid2:439337:100695:1>
  • MOW track layer rear,<kuid2:119692:801:1>
  • Plasser and Theurer MoW Tamper,<kuid2:439337:100623:1>
  • Plasser and Theurer MoW Track Grinder,<kuid2:439337:100706:1>
  • Plasser and Theurer MoW Track Maintenance,<kuid2:439337:100701:1>
  • Plasser and Theurer MoW Undercutting and Ballast Cleaner End,<kuid2:439337:100697:1>
  • Plasser and Theurer MoW Undercutting and Ballast Cleaner Front,<kuid2:439337:100700:1>
  • Plasser and Theurer MoW Undercutting and Ballast Cleaner Mid,<kuid2:439337:100699:1>
  • Plasser and Theurer MoW Welder,<kuid2:439337:100707:1>
  • BNSF Mow Crane truck,<kuid2:97212:1805:2>
  • CSX Mow Crane truck,<kuid2:64038:1810:2>
  • NS Mow Crane truck,<kuid2:127320:2589:2>
  • Speeder Cart Union Pacific DES,<kuid:101046:102066>
  • UP Speeder-001,<kuid2:633834:101047:1>
  • UP Speeder-002,<kuid2:633834:101053:1>
  • UP Speeder-003,<kuid2:633834:101054:1>
  • UP Speeder-004,<kuid2:633834:101058:1>
  • Speeder Trucks DES,<kuid:101046:102047>
  • Trackmobile (Product),<kuid2:101046:101015:1>
  • Trackmobile Model 4250 Yard vehicle,<kuid2:101046:101012:1>
  • Trackmobile Union Pacific Yard vehicle,<kuid2:101046:101020:1>
  • Trackmobile Model 4250 Magnum (static) DES,<kuid:101046:100989>
  • MARSZ-D M95a ?Elephant? track vehicle,<kuid:387111:101227>
  • MW AT&SF GRAY AIR COMPRESSOR CAR,<kuid:359354:101264>
  • MW AT&SF GRAY BUNK CAR,<kuid:359354:101265>
  • MW AT&SF GRAY POWER CAR,<kuid:359354:101266>
  • MW AT&SF GRAY TOOL CAR 1,<kuid:359354:101267>
  • MW AT&SF GRAY TOOL CAR 3,<kuid:359354:101268>
  • MW BLUE Gondola ACF 50 Ton,<kuid:359354:101368>
  • MW BROWN CWR CENTER FLATCAR,<kuid:359354:101242>
  • MW BROWN CWR END FLATCAR,<kuid:359354:101243>
  • MW BROWN Gondola ACF 50 Ton,<kuid:359354:101366>
  • MW CWR CENTER FLATCAR GREEN,<kuid:359354:101214>
  • MW CWR END FLATCAR GREEN,<kuid:359354:101216>
  • MW DEEP YELLOW CWR CENTER FLATCAR,<kuid:359354:101235>
  • MW DEEP YELLOW CWR END FLATCAR,<kuid:359354:101236>
  • MW DEEP YELLOW Gondola ACF 50 Ton,<kuid:359354:101367>
  • MW GRAY CWR CENTER FLATCAR,<kuid:359354:101246>
  • MW GRAY Gondola ACF 50 Ton,<kuid:359354:101362>
  • MW GRAY POWER CAR DATA ONLY,<kuid:359354:101253>
  • MW GRAY TOOL CAR 1 DATA ONLY,<kuid:359354:101256>
  • MW GRAY TOOL CAR 2 DATA ONLY,<kuid:359354:101255>
  • MW GRAY TOOL CAR 3 DATA ONLY,<kuid:359354:101254>
  • MW GREEN Gondola ACF 50 Ton (1),<kuid:359354:101363>
  • MW GREEN Gondola ACF 50 Ton (2),<kuid:359354:101365>
  • MW GREEN Gondola ACF 50 Ton (3),<kuid:359354:101369>
  • MW MPMW AIR COMPRESSOR CAR,<kuid:359354:101226>
  • MW MPMW BUNK CAR,<kuid:359354:101225>
  • MW MPMW POWER CAR,<kuid:359354:101213>
  • MW MPMW TOOL CAR 1,<kuid:359354:101211>
  • MW MPMW TOOL CAR 2,<kuid:359354:101210>
  • MW ORANGE CWR CENTER FLATCAR,<kuid:359354:101239>
  • MW ORANGE CWR END FLATCAR,<kuid:359354:101240>
  • MW ORANGE Gondola ACF 50 Ton,<kuid:359354:101364>
  • MW UPMW AIR COMPRESSOR CAR,<kuid:359354:101227>
  • MW UPMW BUNK CAR,<kuid:359354:101224>
  • MW UPMW POWER CAR,<kuid:359354:101204>
  • MW UPMW TOOL CAR 1,<kuid:359354:101191>
  • MW UPMW TOOL CAR 2,<kuid:359354:101200>
  • MW UPMW TOOL CAR 3,<kuid:359354:101195>
  • MW  AT&SF GRAY TOOL CAR 2,<kuid:359354:101269>
  • MW  GRAY AIR COMPRESSOR CAR DATA ONLY,<kuid:359354:101251>
  • MW  GRAY BUNK CAR DATA ONLY,<kuid:359354:101252>
  • MW  GRAY CWR END FLATCAR,<kuid:359354:101247>
  • Buckeye Trucks for Crane DES,<kuid:101046:103313>
  • Crane Cab & Boom Product ver 1 DES,<kuid:101046:103316>
  • Crane Cab & Boom Product ver 2 DES,<kuid:101046:103317>
  • Crane Flat No Cab or Boom DES,<kuid:101046:103318>
  • Crane Product 1 Red DES,<kuid:101046:101185>
  • Crane Product 2 Red DES,<kuid:101046:101193>
  • Crane Undec highly weathered non powered DES,<kuid:101046:103320>
  • Crane Undec non powered DES,<kuid:101046:103314>
  • Crane UP non powered DES,<kuid:101046:103312>
  • Flatcar Tender for my Crane UP DES,<kuid:101046:103315>
  • Bucyrus Erie 250t Crane
  • Crane Gondola,<kuid2:60238:15012:2>

Messaggio modificato da DennR, 13 gennaio 2016 - 10:29

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#25 normhart

normhart

    Senior Member

  • Gold Member
  • 122 messaggi

Inviato 13 gennaio 2016 - 06:00

Oops! Bob, I was not referring to you or this forum and I'm sorry that you got that impression.

About that snowblower, while it isn't quite right for WP&Y it is, oddly, suitable for Sherman Hill. While titled as DRGW the name painted on the side is OSL which is just as likely as not to show up in the Sherman Hill area.

There is another rotary snowblower DRGW Rotary Snowblower,<kuid:682163:100522> but it is SG too and I haven't got it working in TANE. Great for filling up the snowplow shed.

4b8bc77c48f78f8e36f72b45c975e475.jpg

trainboi1 talked about doing a NG rotary but I haven't heard about it for months. davesnow did a rotary I believe but I don't think it is on the DLS.

I'm a DCC driver so I am not too concerned with "totally realistic" performance but I applaud your efforts. There is very little realism in wood burning locomotives in trainz.

Again, sorry for the miscommunication. Cheers, Norm.

Messaggio modificato da normhart, 13 gennaio 2016 - 06:02


#26 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 13 gennaio 2016 - 09:17

Hi Norm,

 

No worries Norm, I simply took the opportunity to clarify what I keep offering up as my reservations about T:ANE as it stands today.  I have been trying to find an NG bogey we can use on the rotary plow but so far none have been suitable.  I know that trainboi1 did produce a beta version and a few people had it to test but trainboi1 was not happy with the blown snow effect and stopped work.

 

I sent him a PM about that and suggested that a non working model that could be used in MoW trains for moving it around and for "filling up the snowplow shed" on Wp&Y.  Unfortunately he did not reply so I guess that project is dead.

 

I will trawl through Dave Snows Cubby pages and see if I can find the rotary you mention, if I find it it might be worth asking Dave if there is a suitable NG Bogey.


:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#27 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 13 gennaio 2016 - 10:51

Norm,

 

I just DL the DRGW Rotary Snowblower,<kuid:682163:100522> into T:ANE b80349 and it is all good.

 

2016-01-13%20214653_zpsl9wpr4y1.jpg


:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#28 normhart

normhart

    Senior Member

  • Gold Member
  • 122 messaggi

Inviato 14 gennaio 2016 - 04:54

Well this took a little investigation.

Rotary Snowblower BNSF,<kuid:101046:102200> Davesnow electric - requires a deisel electric locomotive

DRGW Rotary Snowblower,<kuid:682163:100522> pennsylvaniarr01 copy of dave's

MOW Rotary_Plow,<kuid2:46819:6:1> jjslll54 OSL oil - requires Rotary Tender,<kuid:46819:7>

D&RGW Rotary Plow OT Tender,<kuid:119493:1144> klinger copy of above
"Converted it to Narrow Gauge 36 Inch or 3 foot gauge using Prolwer901's K-37 Tender Trucks"
D&RGW Rotary Plow OT Tender,<kuid:119493:1144>

I am not clear why klinger's is showing up in TANE as standard gauge.

Edit: OK what happened was I got confused when I took that screenie. klinger's plow does not work in TANE it does work in TS12 but needs a slugsmasher sound file. The trucks don't actually quite reach the rails though. klinger has also done a static snowplow that appears to be coal fired, sort of.

Oragon Short Line 762 (AKA UP 051, AKA UP 9000051) in the shop at Cheyenne
a2c5b245ab4cc5439d309348ca1feda4.jpg

WP&Y
75b81710088272f412471d153d28eeb5.jpg

Messaggio modificato da normhart, 14 gennaio 2016 - 06:45

  • A DennR piace questo

#29 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 14 gennaio 2016 - 07:30

Hi Norm,

 

Brilliant piece of research, I have checked the range of rotaries and the difference between Rotary Tender,<kuid:46819:7> and  D&RGW Rotary Plow OT Tender,<kuid:119493:1144> is only the gauge.  I have not yet found the MOW Rotary_Plow,<kuid2:46819:6:1> version with NG bogies and that was where I failed to find a suitable NG bogey for the Rotary Plow.

 

I think the problem with the D&RGW Rotary Plow OT Tender,<kuid:119493:1144> sitting high is because the bogies have been changed but the model was not reset to the correct track height.  That is a problem because even if we found a bogey for the Plow the height of the coupler and the floating wheels would still be visible.

 

The Two Rotaries Dave Snow's and the copy are based on the modern conversion from  coal or oil so they use DC traction motors to operate the fan but they need the Diesel Electric Locomotive to provide the electrical power for those motors.

 

Good Job Norm.


Messaggio modificato da DennR, 14 gennaio 2016 - 07:30

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#30 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 14 gennaio 2016 - 09:11

Norm Hello Again,

 

I have fixed the D&RGW Rotary Plow OT,<kuid:119493:1142> so it works in T:ANE b80349 PM me for the fixes.

 

EDIT: I have opened a message thread with the fix in it for you Norm, if anyone else is interested I can add a few more to the message thread, just ask here.


Messaggio modificato da DennR, 14 gennaio 2016 - 09:40

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#31 normhart

normhart

    Senior Member

  • Gold Member
  • 122 messaggi

Inviato 14 gennaio 2016 - 09:53

cea44d5f818c28d9bf5b69179b6a01d8.jpg

:D
  • A UP844, jango e DennR piace questo

#32 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 11 marzo 2016 - 03:35

I have sent this bug report to the N3V support desk because the ammeter behaviour is annoying bad in the T:ANE SP1 HF1 release.

 

That said a lot of the other fixes are very good and if they had been implemented in the first T:ANE release there would have many fewer complains about performance.

 

 

Subject: Diesel Electric Ammeter behaviour     Today I have installed and run multiple tests with the heavy train I previously reported on in great detail so this is a follow up based on the changes provided in SP1 HF1'

Power output is much closer to TZ12 and Prototypical performance.

Power could be 10 to 15% high but I want to do more tests to evaluate that.

The subject of this Ticket is the ammeter behaviour and there are a few points to be considered:

1. The ammeter is at zero with the train at rest
set train brake
set independent brake
set reverser forward
release train brake
set throttle to notch 2
release independent brake

the issue here is that when the throttle is set to N 2 the current should increase due to the load on the traction motors working against the brake. There is no current until the train starts to move and then the current increased to a set current value
2. Even if the maximum speed for a throttle setting is reached or we hit a down hill gradient the current remains constant. The current should reduce from the starting current through the reducing acceleration current to the running current.

The power curve for starting from standstill or for increasing throttle notch settings should be the same but to differing degrees and that is an initial high current progressively decaying as the track speed increased.

I do not know why I am explaining this because N3V had this near enough to keep me happy in TZ2010 and TZ12 so someone must know how to implement the approximation to a load curve for the ammeter.

I should also point out that the same characteristics apply to electric locomotives as well as diesel electric.

  • A sidew piace questo

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#33 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 11 marzo 2016 - 07:47

Just a little more testing of the ammeter / power curves for the locomotives in T:ANE and it uncovered a very negative aspect of the ammeter behaviour so I was compelled to submit a second message to the ticket I raised earlier.

 

 

After further testing I have found another anomaly in the ammeter behaviour.

Using my 13,000 ton test train and climbing gradients from 1% up to 2.2% I deliberately allowed the the weakest four locomotives to overheat and shut down so I was pulling up hill with only (60%) of the necessary power. The ammeters on the remaining six locomotives reduced to 300 amps at 5 mph and then as the gradient reduced the speed climbed to 8mph and the current increased as the speed increased from 300 to 600 amps.

As the gradient became steeper and speed reduced so did the current until I ended the test at 4mph and 250 amps.

This is surely the opposite of what should happen as the available power is less due to locomotives shutting down the current in the remaining locomotives should increase until their thermal limit is reached or wheel slip occurs.

I should point out here that Wheel slip only occurs when the train is slipping backwards down hill and forward power is applied. The wheel slip threshold is still too high.


:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#34 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 17 marzo 2016 - 11:49

It would seem that N3V now agree with us, the TANE SP1 HF1 is a complete disaster. Only seven days after it was released the HF2 Release Candidate is released to Beta Testers.

Mamma mia.


Messaggio modificato da DennR, 17 marzo 2016 - 01:41

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#35 UP844

UP844

    Missing in Action

  • Administrators
  • 25719 messaggi
  • LocationSulla cattiva strada

Inviato 17 marzo 2016 - 12:47

Only seven days after it was released the HF2 Release Candidate is released to Beta Testers.


I remember that many years ago Auran released a patch for TRS2004 and then, 24 hours later, they posted a warning on their forum saying it was a complete failure... it's comfortable to see how they stick to their traditional values rotfl.

:ciao:

And gentlemen in England now a-bed
Shall think themselves accursed they were not here
 
UP844 - KUID: 69593 - Author ID: Pendolino - Join Date: Aug 1, 2002
TS2010 build 49933:   morte_benedico

 TS12 build 61388 Collectors' Edition #405  :uè2:

 T:ANE: no, grazie! (ecco perché)  :impiccato:

TRS19: appena uscirà ufficialmente :mrgreen:


#36 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 17 marzo 2016 - 01:31

Consistency is everything and N3V are consistent, consistently bad.

 

I have a couple of ideas for them;

  1. Release one fix at a time.
  2. Group Beta Testers to test specific fixes and read their tickets.

If an Old Codger like me can think of those simple steps to a better T:ANE why can't the all powerful N3V team :bho:


Messaggio modificato da DennR, 17 marzo 2016 - 01:32

:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#37 UP844

UP844

    Missing in Action

  • Administrators
  • 25719 messaggi
  • LocationSulla cattiva strada

Inviato 17 marzo 2016 - 03:08

Why should they take the easy way when they consistently proved they like complex (and faulty) ones? rotfl

May I suggest a petition to the Queen by the vast English Trainz community requesting that the whole N3V staff is thrown into the deepest dungeon of the London Tower until they release a decent version of Trainz? :mrgreen:

:ciao:

And gentlemen in England now a-bed
Shall think themselves accursed they were not here
 
UP844 - KUID: 69593 - Author ID: Pendolino - Join Date: Aug 1, 2002
TS2010 build 49933:   morte_benedico

 TS12 build 61388 Collectors' Edition #405  :uè2:

 T:ANE: no, grazie! (ecco perché)  :impiccato:

TRS19: appena uscirà ufficialmente :mrgreen:


#38 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 17 marzo 2016 - 03:18

May I suggest a petition to the Queen by the vast English Trainz community requesting that the whole N3V staff is thrown into the deepest dungeon of the London Tower until they release a decent version of Trainz? :mrgreen:

:ciao:

But they are already at Her Majesty's pleasure Aussie Land is a Penal Colony unless something has changed recently.


:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:


#39 DennR

DennR

    DREAM MAKER

  • Gold Member
  • 497 messaggi
  • LocationUK

Inviato 19 marzo 2016 - 12:23


 


I have a couple of ideas for them;

  1. Release one fix at a time.
  2. Group Beta Testers to test specific fixes and read their tickets.

 

 

 

Strike one that failed.  HF2 was supposed to be a fix for the compress route function and now the DB repair crashes to desktop and it seems like the world.gs and driver.gs scripts are corrupted with installed assets.  :specchio:  I had the world.gs error and I had to delete the Instant Load Library v0.52 that I am testing with Jointed Rail and then reinstall it to fix the problem.  I also got the driver.gs error because I missed a false positive faulty asset, one frozen pallet load for some reefers.  suicide  I now see others on the N3V forum are reporting the DBR crash and the driver.gs error. :D

 

I think we can rule out the one fix at a time idea they clearly cannot mange even one fix without causing at least two other errors at the same time.  :(  I have my fingers crossed for number two on my list but now I have serious doubts about that. rossore_bacino


:ciao:

Ciao, Cheers, Best Regards
Bob
denningb@msn.com

Quando il gioco si fa duro; chiudere e andare alla taverna. :brindano:





0 utente(i) stanno leggendo questa discussione

0 utenti, 0 visitatori, 0 utenti anonimi